Tried recreate apple watch's radial chart with d3. Turns out to be surprisingly hard. D3 natively does not support round corner on arcs, not to mention that conical gradient involves lots of hacks as well. Used a modified version of d3 by mbostock, which implemented a round corner for arcs in d3, see more details on this pull request on github (which have never made into production): https://github.com/mbostock/d3/pull/1132
A little code exploration into more dynamic, exciting rollover states for some icons. Created with the Focus Lab team
This is the frame work game for star-raiders remake in pure html 5 canvas. Oh yes we could make this in webGL but whats the fun of that. More interesting to see what we can render in 3D without using a 3D rendering api. The game is 100% procedural and javascript including the audio controls are based on touch screen as well for ipads etc, keyboard short cuts will be available however mapping to the originals. version 0.1 Forked Galactic Scanner and added buttons hud items. This means that